OpenGL Performance Analyzer
Do you really belive that you are using OpenGL in a most efficient way?
Do you thing VBO or VA will save your performance?
NVIDIA promisses 900 milions vertices/second (e.g. 300 mil triangles/sec), is it true?
OpenGL performance analyzer enables you to make tests by yourself. You can find the cost of switching between textures, display list speed-up, etc. Our meassurement results of some graphics cards are exposed here for you (Sorted Results, All Results).
Please, report bugs, patches, suggestions to .
- test of vertex arrays, vertex buffer objects
- test of triangle strips and triangle fans
- test of material and colors switching
- test of texture swapping performance
- enabling display list
- setting up texture modes (1 texture, 2 mutli-texture, 4 multi-texture)
- back to front, front to back rendering
- 8 independent lights (point, directional, spot)
- gnuplot output supported
Sources were in SVN repository that was removed from the server. You may download the lastest sources at oglperf.zip (~1MB).
In the case of problems contact John ().
GLUT sources: http://www.opengl.org/resources/libraries/glut.html
GLUT for Windows: http://www.xmission.com/~nate/glut.html
Developers (winter 2005):
- Version 2.0
2006-01: OO implementation, vertex arrays, vertex buffer object (VBO) - Dalibor Pernica
- Version 1.0
2005-06: Color and material switching - Michal Vyskocil
2005-05: Lights custom settings - Martin Tucek
2005-04: Texture swapping test - Dalibor Pernica
2005-01: Additional improvements (Z-buffer, DL etc.) - Jarek Zapletal, PCJohn.
2004-12: First release - Michal Vyskocil, Dalibor Pernica.