Graphics Projects 2007

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Following projects have been developed at Brno University of Technology in academic year 2006/2007. Projects of the various academic years are on the pages Inventor Projects 2005, Inventor Projects 2006, Graphics Projects 2010, Graphics Projects 2011 and Graphics Projects 2012.

The projects were supervised by Jan Pečiva (aka PCJohn, peciva at.png fit.vutbr.cz).

Most of the projects are placed in public domain. See license information in the source files.

 

 

Simulation of Collisions based on Physical Model

screen03.jpg  

What does it do:

  • simple 3D game
  • physically based collision detection
  • object movements
 

Authors:

  • Petr Maštera
    (mastera at.png cadwork.cz)


License: public domain

Sources: col-src.zip (~700KB)

Binaries: col-bin.zip (~4.5MB)

Report: dp.pdf (~1.3MB)

 

Hra stylu Doom - efekty

shot.jpg  

What does it do:

  • per-pixel lighting (shaders)
  • normal mapping (shaders)
  • fake volumetric lines (shaders)
  • particle systems
  • simple object movements
 

Authors:

  • Roman Rakus
    (unseal@centrum.cz, xrakus01@stud.fit.vutbr.cz)


License: public domain

Sources: bp.src.zip (~27KB)

Binaries: bp.run.zip (~33MB)

Report: bp.pdf (~2.5MB)

 

Generation and Vizualization of Realistic Tree Models

screen.jpg  

What does it do:

  • parametrized generation of realistic tree models
  • both broad-leaved and coniferous trees
  • particular biological species
  • numerical parameters as an input
  • export to .osg format
 

Author:

  • Tomas Pafco
    (xpafco00@stud.fit.vutbr.cz)


License: public domain

Project: TreeGenerator.zip (~22 MB)
(including source code, binaries, textures, technical report and necessary OSG libraries)

 

SpaceGame and OSG Tutorials

screen.jpg  

What does it do:

  • 10 tutorials for Open Scene Graph
  • 1 Game - race simulator in space
  • multiplayer
  • collision detection
 

Author:

  • Michal Vrana
    (xvrana13@stud.fit.vutbr.cz)


License: public domain

Project: bp.zip (~60 MB)
(including source code, data, binaries, technical report, tutorials)

 

Interactive animation editor

IAnimEd_screen.jpg  

What does it do:

  • Key-frame based animation editor
  • Animation of multiple objects and lights
  • Linear and spline (Kochanek-Bartels) interpolation of translation and rotation
  • Models/meshes import from .wrl and .iv
  • Animation export/import to/from .iv
 

Author:

  • Michal Duchac
    (xducha01@stud.fit.vutbr.cz)


License: public domain

Project bin: bin.zip (~8 MB)
Project src: src.zip (~100 kB)
Project doc: doc.pdf (~6 MB)