addLight(SoLight *light) | CShadowManager | |
addObject(SoSeparator *object) | CShadowManager | |
algorithm | CShadowManager | [private] |
checkLights() | CShadowManager | [private] |
checkObjects() | CShadowManager | [private] |
createCasterVolumes(int index) | CShadowManager | |
createObjectsShadows(SoSeparator *object) | CShadowManager | |
createShadows() | CShadowManager | |
createShadowScene() | CShadowManager | [private] |
CShadowManager(SoSeparator *sr, SoEnvironment *env) | CShadowManager | |
disableSensors() | CShadowManager | |
enableSensors() | CShadowManager | |
endCB(void *userdata, SoAction *action) | CShadowManager | [private, static] |
envIntensity | CShadowManager | [private, static] |
environment | CShadowManager | [private] |
export(const char *filename) | CShadowManager | |
findEnvironmentNode() | CShadowManager | [private] |
findObject(SoSeparator *object) | CShadowManager | [private] |
first | CShadowManager | [private] |
getAlgorithm() | CShadowManager | |
getEnvironmentNode() | CShadowManager | |
getSceneRoot() | CShadowManager | |
getShadowSceneRoot() | CShadowManager | |
initCB(void *userdata, SoAction *action) | CShadowManager | [private, static] |
lightIndex | CShadowManager | [private] |
lightMoveCallback(void *userdata, SoSensor *) | CShadowManager | [private, static] |
method2algorithm() | CShadowManager | |
nsambientOffCB(void *userdata, SoAction *action) | CShadowManager | [private, static] |
nsambientOnCB(void *userdata, SoAction *action) | CShadowManager | [private, static] |
nslightsOffCB(void *userdata, SoAction *action) | CShadowManager | [private, static] |
nslightsOnCB(void *userdata, SoAction *action) | CShadowManager | [private, static] |
objectIndex | CShadowManager | [private] |
objectMoveCallback(void *userdata, SoSensor *s) | CShadowManager | [private, static] |
objectShapeCallback(void *userdata, SoSensor *s) | CShadowManager | [private, static] |
printError(const char *msg) | CShadowManager | [private] |
printMsg(const char *msg) | CShadowManager | [private] |
printSettings() | CShadowManager | |
readSettings() | CShadowManager | |
removeLight(SoLight *light) | CShadowManager | |
removeObject(SoSeparator *object) | CShadowManager | |
SCENE enum value | CShadowManager | |
SCENE_TYPE enum name | CShadowManager | |
sceneNoShadows | CShadowManager | [private] |
sceneRoot | CShadowManager | [private] |
sceneWithShadows | CShadowManager | [private] |
sceneWithShadowVolumes | CShadowManager | [private] |
setAmbientIntensity(float val) | CShadowManager | |
setManager(TShadowSettings *s) | CShadowManager | |
setMethod(enum TShadowMethod newMethod) | CShadowManager | |
setSceneType(enum CShadowManager::SCENE_TYPE type) | CShadowManager | |
setSVDepth(float newfDepth) | CShadowManager | |
settings | CShadowManager | [private] |
shadowCastersRoot | CShadowManager | [private] |
shadowLightsRoot | CShadowManager | [private] |
SHADOWS enum value | CShadowManager | |
shadowSceneRoot | CShadowManager | [private] |
switchNode | CShadowManager | [private] |
~CShadowManager() | CShadowManager | |