- shadow library for Open Inventor (Coin3D)
- easy to use
- shadows generated by Shadow volumes method using z-pass and z-fail algorithms
- shadows generated for multiple light sources
- automatically update shadows when lights move
- automatically update shadows when objects move
- directional light optimalisation
- works with both SoWin and Qt (tested on SoWin)
- transparent objects
- independent of object geometry type
- do not support SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_ADD transparency type
- set shadow algorithm (z-pass or z-fail) according to the scene needs
- optimalisations (speed)
- silhouette computation
- Shadow Manager should be able to show scene with shadow volumes
- artefacts in shadows
- bugfix of different lighting in scene with and without shadows
- bugfix of memory consumption
- a little speed improvement
- bugfix of false shadow in z-fail when a light is turned off and then turned on
- Shadow Manager can show scene without shadows
- bugfix of stencil wrapping
- compiled on SIM Coin 2.4.5a
- tested
- removed artefact from shadows
- additive blending
- correctly colored shadows for multiple light sources
- substractive blending to generate colored shadows (wrong way)
- z-pass and z-fail algorithm
- multiple light sources
- colored shadows (not correctly)
- design of Shadow Engine rebuilt
- Shadow Manager API improvemed
- SoDirectionalLight optimalisation
- shadows can be generated for all Open Inventor Light types
- Shadow Engine minimal application Shadow Engine minimal application to show how easily you can use Shadow Engine
- new design of Shadow Engine
- Shadow Manager as the main
- scene objects and lights can be added to Shadow Manager
- first idea of Shadow Engine
- Doxygen documentation
- z-pass and z-fail algorithms
- PCJohn for leadership
- Martyn for beta-testing
Generated on Wed May 17 17:27:52 2006 for Shadow Engine by
1.4.6-NO