Shadow Engine
version 0.6.2 (2006-05-17)
author: Tomáš Burian (tburian at centrum.cz)
Shadow Engine is a project that should provide a simple API for adding shadows into Open Inventor based applications and games. Shadows will make look your scenes more realistic!
The main unit of the Shadow Engine is a Shadow Manager. It automatically handles objects and lights location changes and also recompute shadows when the shape of a casting object changes. The only thing the user have to do is to register objects and lights in the Shadow Manager.
Shadows are generated by using Shadow Volumes method introduced by Frank C. Crow. The computation of shadows depends on the number of polygons the objects consist of. For a large number of polygons the computation is still slow and shadows are not real-time.
Project is still under developement.
Generated on Wed May 17 17:27:52 2006 for Shadow Engine by
1.4.6-NO