DataStructures.h

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00001 
00007 /* ---------------------------------------------------------------------------
00008  * Authors:      Tomáš Burian (tburian _AT centrum.cz)            
00009  * Thanks to:    PCJohn (peciva _AT fit.vutbr.cz)
00010  * Contributors: 
00011  *
00012  * THIS SOFTWARE IS NOT COPYRIGHTED
00013  *
00014  * This source code is offered for use in the public domain.
00015  * You may use, modify or distribute it freely.
00016  *
00017  * This source code is distributed in the hope that it will be useful but
00018  * WITHOUT ANY WARRANTY.  ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
00019  * DISCLAIMED.  This includes but is not limited to warranties of
00020  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00021  *
00022  * If you find the source code useful, authors will kindly welcome
00023  * if you give them credit and keep their names with their source code,
00024  * but do not feel to be forced to do so.
00025  * ---------------------------------------------------------------------------
00026  */
00027 
00028 #ifndef DATA_STRUCTURES__H
00029 #define DATA_STRUCTURES__H
00030 
00031 #include <Inventor/nodes/SoLight.h>
00032 #include <Inventor/nodes/SoSeparator.h>
00033 #include <Inventor/nodes/SoSwitch.h>
00034 #include <Inventor/nodes/SoEnvironment.h>
00035 
00036 
00040 enum TShadowMethod {  
00041   zpass,  
00042   zfail,  
00043   autoset 
00044 };
00045 
00046 
00050 enum TShadowAlgorithm {
00051   zpassAlg, 
00052   zfailAlg  
00053 };
00054 
00055 
00059 struct TShadowSettings {  
00060   enum TShadowMethod method; 
00061   bool dropShadows;          
00064   float fDepth;              
00065 };
00066 
00067 
00071 enum TLightTypes {
00072   TSoDirectionalLight, 
00073   TSoDirectionalLightManip,
00074   TSoPointLight,
00075   TSoPointLightManip,
00076   TSoSpotLight,
00077   TSoSpotLightManip,
00078   TUnknownLightType
00079 };
00080 
00081 
00085 struct TLightInfo {  
00086   SoLight * light;         
00087   SbBool * status;         
00088   SoEnvironment * globEnv; 
00089   int * sceneType;
00090 };
00091 
00092 
00096 struct TLightSwitch {  
00097   SoSwitch * switchNode; 
00099   SbBool * status;       
00100 };
00101 
00102 
00103 #endif

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