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TerrainEngine Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
TeEngineClass that represents 3D engine
TeEngine::TeETaskStruct that holds patch generating task status
TeEngineExplorerSimple flyer, its HUD is used to display information about the engine
TeFaultFormationGenerator that computes heightmap values using fault formation algorithm
TeGeneratorAbstract class meant to be a parent to all generators
TeHeightMapHeight map representation
TeLinearFilterGenerator that performs smoothing of heightmap values
TeObjectClass meant to be a parent to all engine objects
TePatchSingle rectangular terrain patch

Generated on Sun May 8 16:45:06 2005 for TerrainEngine by Doxygen 1.4.1