TankGame File List

Here is a list of all documented files with brief descriptions:
Algebra.h [code]Defines the TVector and TMatrix objects and basic algebra on them
Algebra2D.h [code]
Bitmap.h [code]Header with the LoadBMP function and possibly something other
BoundingObjects.h [code]
Camera.h [code]Header with TCamera and other stuff
Color.h [code]Defines
Documentation.h [code]
Effect.h [code]Defines the TEffect and TEffectList classes and some descendants of TEffect
Environment.h [code]Defines Environment namespace containing information about TankGame environment
Explosion.h [code]Defines the TExplosion and TParticleExplosion classes - descendants of TEffect
Fire.h [code]Header with TFireParticle and TFire
Font2D.h [code]Defines the TFont2D class
Frustum.h [code]
Gadget.h [code]Header with TGadget, TMenuGadget and other stuff
Global.h [code]Defines
Inputs.h [code]Header file
Landscape.h [code]Defines the TLandscape object
List.h [code]Defines TArrayList, TObjectManager templates
logging.h [code]Methods and macros for logging importatnt information into predefined file
Main.cppThe main program file
Map.h [code]Defines the TMap object
Menu.h [code]Header with TMenu and other stuff
MessageWindow.h [code]Header with TMessageWindow and TTGMsg classes
Missile.h [code]Defines the TMissile and TMissileList classes
MissileSmoke.h [code]!!!!!!!!!!!!!COPIED FROM Smoke.h AND changed a little Defines the TSmoke and TParticleSmoke classes - descendants of TEffect
Model.h [code]Defines the TModel and TModelList classes
ModelASE.h [code]Defines the TModelASE class
ModelVRML.cppDokumentace Mým úkolem bylo vyřešit načtení dat a zobrazení modelu ze souboru VRML (.wrl)
ModelVRML.h [code]
OGLExtensions.h [code]
Plants.h [code]Defines different Plants displaced in the Landscape
RandomNumber.h [code]
Revision.h [code]
RGBAFloat.h [code]
SkyBox.h [code]Defines the TSkyBox object
Smoke.h [code]Defines the TSmoke and TParticleSmoke classes - descendants of TEffect
SmokeVol.h [code]Header with TSmokeVol class Created by Michal Duchac, 2005 Revised by Jaroslav Kadlec, 2005
Tank.h [code]Defines the TTank object
TankGame.h [code]Header with TTankGame and other stuff
TankPhys.h [code]Defines the TTankPhys object
TerrainGenerator.h [code]
TerrainTextureGenerator.h [code]
TexNoise.h [code]Header with TTexNoise.h class Created by Michal Duchac, 2005 Revised by Jaroslav Kadlec, 2005
Textures.h [code]Header with textures support
Tile.h [code]
Time.h [code]Defines the TTimeServer class
Transparency.h [code]Defines the TTransparent class as a predecessor of all transparent objects in the game
Unit.h [code]Defines the TUnit and TUnitList classes
Window.h [code]Defines the TWindow and all its inherited classes

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